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For example, players who joined a lot under the Service category could use a workbench to craft items, which would then often be sold to a player who owns a lot in the Shopping category who would sell the items at a higher retail price.
In early 2005, The Sims Online faced a bug, which was discovered and quickly spread in use throughout the game.
A few examples of these features were the ability to create a family of up to four adult Sims, with adjustable free will levels; bills and a repo man; and fires and firemen.
The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the online store, though the game was English-only and had no official translations.We provide this information solely as an informational service to the Second Life community.The Sims Online, also known as EA-Land was a massively multiplayer online variation on Maxis's computer game The Sims.For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled.Betaville was a city created for the purpose of testing new features.
A clothing rack, that normally players would use to sell clothes to other players, duplicated the owner's profits several times with each use beyond what the other player actually paid.